There are some pretty rad, proggy VGM tracks out in the wild. Here is just a few of the best.
Another new feature! Let’s see if it sticks.
If you, as a player of games (I don’t like the term ‘gamer’), are anything like me you likely have a large backlog of titles you have collected after seeing various deals and sales. And if, like me, you have nowhere near the amount of time needed to play these titles, you’ve noticed that backlog is full of stuff you want to get going on. But where to start? I’ve got so many games, console and PC alike, that I want to play, but with the attention span bestowed upon me by my Gen-Y/Millennial upbringing I end up playing an hour or so of everything, never really knowing where to settle and devote serious time. That’s where this series of written accounts come in to play.
For too long I’ve been wanting to play missed PC classics like Deus Ex, Planescape: Torment, and Baldur’s Gate II. And while previous PCs could run these older titles, they always slipped in behind newer, fancier, console-oriented games that grabbed my attention. We’re talking your standard Halo 4s and Legend of Zeldas. Titles that, in my mind, usurp the unknown-to-me classics of yesteryear all too easily. To combat this tunnel vision I have devised a 6-week program to get through 14 PC games I’ve collected and have eagerly anticipated. These games have come to me through various Humble Bundles and Steam/GOG sales, all a value at time of purchase but lacking in value as they sit unused on my hard drive.
Each of the 14 games will be given two hours a day of gameplay (minimum) for three straight days. So at least six hours to determine if I like the game and want to continue or feel OK with putting aside for bigger experiences.
The games in question, listed in the order they will be played, are:
Baldur’s Gate II
Dust: An Elysian Tale
YS I/II Chronicles
Rreactions and impressions will be added to the site regularly, not necessarily with each game, but perhaps in groupings of 2-3. If you give a shit about reading any of this, keep an eye out. Or don’t, I’m not your boss. But seriously, please do.
There’s a pretty obscure SunSoft NES/Famicom game out there, that apparently sells for hundreds of dollars, called Gimmick!, or Mr. Gimmick!. In what looks almost like an early version of modern Kirby games, this lovable little tyke traipses through the game doing things to a completely-astounding soundtrack. Thus, Gimmick! is the MusicBox OST of the Day.
Have a LISTEN! courtesy of a YouTube playlist curated by explod2A03.
Gimmick!, we salute you!
Wes and I talk about games we’ve played and the music from those games that we remember. Our sound quality is not great, I talk a lot about things in which Wes is clueless, and Wes explains that he’s drunk.
Games include: Street Fighter II Turbo, Jurassic Park (SNES–because Wes HATES the Genesis version), Actraiser, Dragon Quest VIII, ToeJam & Earl, Super Mario 64, and Golden Axe.
To properly kickoff the MusicBox podcast phenomenon, I thought it best to throw out my VGM credentials. That is, by providing you with a greatest hits compendium of tunes as chosen by me. Each of the 24 tracks is great to me, not just for musical quality, but also because of what they mean to me. I probably could have found other tracks that are better compositions, have a better melody to them. But the tracks on this list are personal experiences. Like a smell that brings back a flood of memories, a happier time, this list does the same.
Because nothing can be easy, here are the rules I imposed on myself for this compilation:
- 24 track maximum
- Only four remix tracks allowed
- All console generations allowed
- Limit to maximum 2 tracks per game.
My guess is most of these tracks are familiar to you in some form or fashion. A lot of them are standards on most ‘Best VGM’ lists you can find. But there are a couple of quirky tunes that I’ve loved for X-number of years that I hope you’ll listen to and craft your own opinion. For instance, I don’t think I’ve ever seen a VGM list with an Ultima: Exodus track on it, let alone two. But I think the two tracks I picked are exemplary. I heard them both so many times as a (very young) kid trying to figure out just what the fuck I was supposed to be doing in this game I didn’t understand. All I knew was the music was good, and it made the game worth playing (at the time).
Eventually I’ll put these tracks into podcast form for more mobile listening, but in the meantime….
You thought you’d gotten rid of us. Wes has posted a bit here and there during my strange journey and prolonged absence for lo these many months. New job, new house, new impending kid–bitch, bitch, bitch. Anyway, I’m putting everyone on notice of the GameDrunk re-launch, re-branding extravaganza! We aren’t actually re-launching, and there is no brand to re-anything. I personally see more podcasts and fewer articles in our future, but there haven’t been much of either lately, so you’re lucky with what you get. Maybe we’ll get our YouTube channel up and running a little more. The internet is our oyster.
Anyway, the Thanksgiving holiday is only a few shopping days away and I hope to get one to two podcasts up by Cyber Monday. Wes and I have been mulling some ideas for MusicBox, hopefully getting that sucker cranked up finally. Also looking to try a new feature called “Fuck This Game” where we play games renowned for their difficulty or horribleness (maybe even those revered in time) for as long as we can stand them before exclaiming, “FUCK THIS GAME!”. There will be overt anger and frustration, rage quits all around, and hopefully some entertainment in there, too.
There may be some solo stuff thrown in the mix, but I really hope not–already tried doing my own MusicBox alone, and boy did it suck. Maybe when we’re (more) desperate for content I’ll throw it out as a lost episode, but I really don’t want anyone’s suicide on my conscience. In the meantime, while you wait for GameDrunk hilarity and some good, old-fashion fun, feel free to go back through our embarrassing back-catalog of vastly-outdated articles and semi-offensive podcasts.
We talk about games and things. Main topic: biggest gaming disappointments and biggest surprisingly good games…
Enjoy if you so choose.
Publisher: Warner Bros. Interactive
Release Date: April 17, 2012 (Xbox 360)
Genre: Third-Person, RPG
There are so many reasons that The Witcher 2 belongs in GameDrunk’s Treasure Chest. CD Projekt RED is arguably the coolest development house out there. They constantly go above and beyond to increase the overall experience for gamers and are renowned for their sterling reputation with the gaming community. This game, the Xbox 360 version of Witcher 2 is a prime example of this reputation. Not content to simply port their successful PC series over to the 360, they completely revamped the combat system to better suit consoles, made enhancements to the graphics engine and added content to the game. They have done numerous cool things for the gaming community such as offering the additional Witcher 2 content as DLC to PC gamers for free. To quote their co-founder, Marcin Iwinski “I think the value in the whole proposition is that we are honest, straightforward, and fair, and this pays back. So you can call it a business model, in a way.” Seem like cool guys to me.
In addition to this game being made by cool guys, it features many cool things. A bad-ass protagonist with a mysterious background. Imaginative and interesting characters with cool stories of their own to interact with. Varied and atmospheric environments that range from serenely beautiful to pants-loadingly creepy. Plus, boobs, sex, whores, drinking and fighting. One of the characters in the game even got her own Playboy spread – from which we found several pictures we will share with you later in the post.
Wes and Dave discuss Majora’s Mask and games for next month.
I haven’t contributed to GameDrunk in a long time (unless you count encouraging Dave and Wes’ alcoholism), mainly
because I am a really lazy bastard, but in part due to life. As the resident Sony fanboy, I decided it was time to dust off the keyboard now that Sony has “revealed” the PlayStation 4, if you can define reveal without actually showing an actual product. It’s like saying you saw a basketball game by reading the sports page. They didn’t actually show a system, not even a block of wood with a PS4 logo etched into the side. Even cars will at least show a prototype model that may or may not bear any semblance of the final product. But no, all we got was the new controller, the car show equivalent of a steering wheel. That isn’t to say that Sony didn’t come with a list of specs, capabilities, and news. So, here it is from a Sony fan; The Good, The Meh, and The Ugly of the PlayStation 4.
It really says something when a lot of the good points you present aren’t actually on display, but in a specs list. Truth be told, this part is more like a developer’s presentation, but it was enough to feed the guys who love to argue for their favorite console in the console wars. So here it is: The CPU is an x86-64 AMD “Jaguar” processor. What this means is that Sony changed their architecture again, but this time they took it mainstream. It will be much easier for developers to design for the system. This means they will be able to get pretty much any third-party developer to work with them without having a learning curve, and it prevents the embarrassing moments of developers ranting against the PlayStation in interviews.
As a fan of the PlayStation brand I am excited to think that my go-to system will start from an even playing field when it comes to getting great third-party titles. The benefits of this are seen already as Blizzard has announced Diablo 3 is coming and Bungie, of Halo fame, is bringing their next game to PlayStation. But there is a negative aspect to accessibility. Die hard Sony fans know that there is something about the first-party titles that draws them in. There is a degree of delicacy that shows the developers have had to put in extra effort in the proprietary development structure and once they gain proficiency with it can get some fine details out of far less hardware than you will see on other systems. To this day I could not tell someone why I love Gran Turismo like I do, but there is always just a certain feel to it that calls to me. We could lose that uniqueness. A PlayStation game built in a popular architecture might be the gaming equivalent of every time Budweiser tries to make a new specialty beer. Speaking of mass produced shit, being easy to develop for is not always the best thing. The amount of shovelware will be incredible. Going to buy that AAA title will be like looking for your favorite import beer in a cooler full of Bud Light.
Moving beyond the CPU is the GPU. This will be an AMD Radeon Graphics Core Next chip that they claim can do 1.84 TFLOPS. I am still not sure when we started making up words for processing capabilities, but teraflops sounds like something a drunk Dr. Seuss, or my dad, would come up with. Naming conventions aside, I have been around technology long enough to know that is fairly impressive in the console world. This is even more impressive when placed with the available memory, which will be a shared 8GB of GDDR5 RAM. This is 16 times more memory than the total that was in the PS3. Even better, this is shared between the CPU and GPU, where the PS3 had 256MB dedicated to each. This means that the PS4 can be weighted to focus more on processing or graphics as needed. It will give developers more flexibility. I have already heard comments about the PS4 being better than top end gaming PCs. There are more powerful PCs out there now and by the time the PS4 launches near the end of this year PCs will have moved on. So, the console war has begun with the same hyperbole we are all used to.
A lot of what this means has been shown in some previews of AAA sequels. Most notable are Killzone: Shadow Fall and InFamous: Second Son. This should be good news for the more traditional gamer. What we love about our games is still there. Besides, what would a system launch be without space marines, zombies, aliens, or Nazis? And we get Space Nazis!!! And if you must absolutely have aliens, they did preview new title Destiny. It is hard to determine what any of these new titles will bring us, so what category they fall under is still to be decided on.
The final tech specs that fall under Good are a few welcome friends. A BD/DVD optical drive, along with news that used games will still be allowed. Wired and wireless Internet along with Bluetooth and USB connectivity. And finally, HDMI, Analog, and Digital optical A/V connectors. If you still have that massive 48″ rear-projection screen standard definition TV you bought off a friend upgrading to HDTV then you can still use it. And considering the disturbingly large number of people I know still using SDTVs, that can be nothing but good. But will Sony toss us an HDMI cable this time around or not?
Now for something we did see. The Dualshock 4 wireless controller. The form factor is similar to the DS3, but now there is a capacitive touch pad, stereo headset jack, and a light bar. Touch is the new motion this generation. To be honest, I don’t care. I fear this will lead to a lot of mobile game ports. But as anyone who has tried using a touch pad on a Windows 8 laptop can tell you, a touch pad is not a touch screen. It works differently, and that will mean a bit of getting used to. Then there is the light bar, which will interact with the new camera, much like the Move light. So it is a Sixaxis Move with touch capabilities. I’m not sure this is a good thing. As it is now, standard controllers have 14 buttons (counting the D-Pad and R3 and L3 buttons). Very few games utilized the Sixaxis with the full range of buttons. Where adding Move and touch controls will improve games I don’t know. I see the benefit to not needing to buy tons of peripherals, but I can see nightmarish control schemes being created.
As for the headset jack, Sony confirmed we will have cross-game chat. Glad to see they got right on top of that, seven years after Microsoft. Ultimately, I don’t use a lot of chatting in games that don’t use team strategy. But this will likely play a role in the rest of the features. Sony is going social. You can share your gameplay and even let a friend take over to help you. My problem is that I never have any games share my latest achievement on Facebook or Twitter. In fact, aside from a few people I want to block, I don’t see most people do it. But when you combine a touch pad and this, I see a lot of FarmVille style games and my message inbox being loaded up with requests to harvest something or give a gift. It is all the reasons I avoided social games until I could put them on my phone and turn off the social aspects.
All this online capability will go even further. You can rent games via streaming and try them before buying them. Similarly you can play PS1,PS2, and PS3 games via streaming. You can also begin playing a game before it finishes downloading. My initial reaction was that this seemed awesome. But the more I thought about the more I kept thinking about OnLive. Most people who game online in the US have the Internet speed to play online multiplayer, but do we have what we need to do lag-free cloud gaming? To add to that, I know of a number of people in parts of Europe and Australia who still have monthly data caps. There are also talks of cable companies considering tiered data packages, like wireless companies have. There is a very real possibility that, despite the bandwidth, streaming games won’t be a feasible plan. As for the backward compatible via streaming:
the lack of backward compatibility isn’t a huge shock. I suspected it would happen. I didn’t think Sony would actually be dumb enough to do it after the kerfuffle that happened with the loss of PS2 backward compatibility and the removal of OtherOS on the PS3, but I also know that Sony has a way of just kicking their customers in the balls against all reason, and then acting like we are the assholes for complaining. But PSN purchases? The biggest selling point of digital media is that it is available to you anytime, anywhere, on any related device. Sony is making the largest case against digital media that they can with the PS4 by doing this, but on a system that they are touting cloud/streaming gaming as a main selling point. Oh, I can “own” a game on the cloud? When will you stop supporting that? Fuck you, Sony.
Let me break it down like this. In my house we have two iPhone 4s, an iPhone 5, and an iPad. All four devices use the same iTunes account and any apps or in-app purchases that have been bought are available to all devices. In fact, the only compatibility issues on smart devices occur when an app is designed specifically for new hardware that older devices lack, but no one expects forward compatibility to continue on indefinitely. So, every iOS and Android user knows how this should work. If you buy something, you own it and get to keep it. Even if an app is taken off the store you can back it up on your PC. But Sony doesn’t understand that concept.
This is the point when we should all ask Sony why we should purchase any digital media from them. The issue that is being overlooked is that as soon as they take down the PS3 servers in three years or so (ten-year lifespan, remember?) your PSN purchases will only last as long as they stay on a working PS3′s hard drive, unless it has an online-only DRM scheme (Looking at you Capcom). The real kick to the nuts will come to PlayStation Plus users who have been promised that they will get to keep their free content as long as they have a PlayStation Plus subscription. That will now mean only until the PlayStation 3 servers quit running or the PS3′s Plus program is ended.
Sony, let’s talk. I’m a fan of your stuff. I love LBP, GoW, GT, MGS, and many of your other exclusive titles. But this is inexcusable. I want to give you my money. I want to play your games. But I expect a little good faith in return. Those streaming backward compatible titles had better be free for anything I own. I bought the entire MGS saga, twice. I also bought the God of War HD collection. I have every Gran Turismo and a cockpit setup to match. Hell, I paid the $100 for the GT5 Collector’s Edition and even went out of my way to meet Lucas Ordonez (The first GT Academy winner) at a Le Mans race. I am a PS+ subscriber. And as I said before, I have a 320 GB HDD in my PS3 that is full of games and add-ons. My Rock Band song list is competing with iTunes right now. Explain to people like me why you didn’t make getting at least some of this stuff transferred over a priority in development. I honestly cannot say if even Gran Turismo (the reason why the PlayStation has always been my primary gaming console) will lure me in to buying a PS4.
Ultimately, what I have learned from the Playstation 4 announcement is that we, as consumers, have no reason to trust Sony going forward unless there are a lot changes before launch (and history says it will). Apple and Google have shown a proper understanding of the customer/business relationship when it comes to digital downloads and they are each rumored to be getting into the console business. Sony just convinced me that I should see what those two might give us before buying a Playstation 4.